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Does WhatsApp deal show Facebook knows what’s up?

By - Feb 22,2014 - Last updated at Feb 22,2014

SAN FRANCISCO — If Facebook hopes to remain the social networking leader, CEO Mark Zuckerberg knows the company must follow the people. That realisation compelled Zuckerberg to pay $19 billion for WhatsApp, a mobile messaging application that is redefining the concept of texting while its audience of 450 million users expands at an even faster clip than Facebook itself.

The deal sent shock waves through the technology industry because of the staggering price being paid for a four-year-old service that isn’t as well known in the US as it is overseas where WhatsApp has become a hip way to communicate instantaneously.

Although the amount of money involved is difficult to comprehend, the reason Facebook prizes WhatsApp is easier to grasp.

“This is a ‘go big or go home’ moment for Facebook,” said Benedict Evans, a former cellphone analyst who is now a partner with the venture capital firm Andreessen Horowitz.

Just as he did nearly two years ago when Facebook bought photo-sharing service Instagram for $715 million, Zuckerberg is trying to ensure that his company doesn’t get left behind as people move to the next trend.

And WhatsApp is what’s hot now.  The Mountain View, California, start-up already has nearly twice as many users as the better known short messaging service, Twitter Inc. What’s more, WhatsApp is adding about 1 million users each day — more than even Facebook.

The rapid growth has convinced Zuckerberg that WhatsApp is bound to exceed 1 billion users within the next few years to give Facebook even more telling insights into what matters to people. Even at its current size, WhatsApp is already handling an average of 19 billion messages per day. Those daily messages include about 600 million photos. Facebook believes that WhatsApp’s messaging volume already exceeds all the traditional texts sent through the networks of cellphone carriers. Those short messaging services, or SMS, generate about $100 billion in annual revenue while WhatsApp charges just $1 annually after the first year of free usage.

By making a big bet on WhatsApp, Zuckerberg is trying to avoid the mistake that one of his heroes, Microsoft Corp. co-founder Bill Gates, made during the late 1990s when the Internet began to trigger an upheaval in business and culture. Gates recognised that Microsoft’s lucrative Windows software franchise could be undermined by a variety of new services made possible by the Internet, but didn’t act on some of his early instincts.

By the time that Steve Ballmer had succeeded Gates as Microsoft’s CEO in 2000, Google Inc. was already way ahead in the lucrative field of Internet search and Apple was gearing up to develop the iPod music player that paved the way for the iPhone.

Zuckerberg, 29, is showing his savvy and moxie by moving quickly to adapt to fickle tastes, said David Rogers, a professor at Columbia University’s business school and the author of the book, “The Network is Your Customer.”

“User behaviours in these digital experiences evolve so rapidly that you can’t afford to play the Windows game and say, ‘We are the dominant platform so we are just going to hold our position by making little tweaks,’” Rogers said.

Zuckerberg signalled his interest in mobile messaging apps late last year when he offered to buy Snapchat for $3 billion only to be rebuffed, according to several media outlets and technology blogs that quoted unnamed sources. It took less than two weeks to pull of the WhatsApp deal, according to Zuckerberg.

Being nimble has become even more important as smartphones supplant personal computers as the primary way people interact with digital services.

The advent of smartphones has been accompanied by a seemingly bottomless well of free smartphone applications that make it easy for people to hopscotch from one service to the next. The phenomenon has made it more difficult for a single application to become a one-stop shop that fulfills everyone’s digital desires.

“The smartphone is a social platform in ways that the desktop computer never really was,” Evans said. “A lot of the winner-take-all dynamics don’t apply on the smartphone.”

What would the iCar look like? It’s fun to dream

By - Feb 21,2014 - Last updated at Feb 21,2014

NEW YORK — Rumours have been swirling since news broke this week of a possible meeting between Apple’s top executive for acquisitions and the CEO of electric car maker Tesla.

Citing a person familiar with the matter, The San Francisco Chronicle reported Sunday that the meeting between Adrian Perica and Elon Musk took place last spring. The companies haven’t commented on the report.

With $158.8 billion in cash on its balance sheet, Apple certainly has the money to buy Tesla, which has a market cap of about $24 billion.

Although a pairing of the two companies is a likely long shot and far off at best, it’s kind of fun to think about a car made by the company that brought us the iPhone and iPad. Here are a few ideas:

NAME — There’s no question it would be called the iCar. With iPads, iPods and iPhones on the market, do they really have a choice? New models to follow could be called the iCar 2, iCar3, etc. Or the company could just make an iCarS if it didn’t feel like making any real changes to the product.

COLOUR — Two words: Space Grey. Of course, there also would be a hard-to-find gold-tone version and a slightly cheaper model featuring a shiny plastic exterior that could come in an array of eye-popping colours.

PLUG — Whatever it looks like, it’s sure to differ from the one Tesla currently uses. After all, Apple can’t have drivers re-using their current accessories.

APPS — The dashboard of a Tesla already looks like a giant iPad. But in addition to the latest version of iOS and Retina display, an Apple version could include apps for podcasts, photos and of course iTunes and iTunes Radio. Want to let your passengers binge watch the second season of “House of Cards” as you blow down the freeway? Just fire up the Netflix app. And Candy Crush Saga would come preinstalled to give you something to do while waiting out traffic jams.

NAVIGATION — Google Maps? Forget about it. Apple Maps, all the way.

PRICE — Probably above what a Tesla currently sells for, but cheaper with a two-year agreement.

Researchers working on social media ‘lie detector’

By - Feb 21,2014 - Last updated at Feb 21,2014

LONDON – University researchers are working on a system that could quash rumours spreading on social media by identifying whether information is accurate.

Five European universities, led by Sheffield in northern England, are cooperating on a system that could automatically identify whether a rumour originates from a reliable source and can be verified.

The researchers said Tuesday they hope the system will allow governments, emergency services, media and the private sector to respond more effectively to claims emerging and spreading on social media before they get out of hand.

The three-year, European Union-funded project, called PHEME, is an attempt to filter out the nuggets of factual information from the avalanche of ill-informed comment on Twitter and Facebook.

“Social networks are rife with lies and deception,” the project leaders said in a statement. Such messages can have far-reaching consequences, but there is so much of it that it is impossible to analyse it in real time.

Claims during the 2011 riots in London that the London Eye observation wheel was on fire or that all the animals were let out of London Zoo were given as examples of false rumours that spread rapidly via the Internet.

The research is being led by Dr Kalina Bontcheva of Sheffield University’s Faculty of Engineering.

“The problem is that it all happens so fast and we can’t quickly sort truth from lies,” she said.

“This makes it difficult to respond to rumours, for example, for the emergency services to quash a lie in order to keep a situation calm. Our system aims to help with that, by tracking and verifying information in real time.”

The project is trying to identify four types of information –– speculation, controversy, misinformation and disinformation –– and model their spread on social networks.

It will try to use three factors to establish veracity: the information itself (lexical, syntactic and semantic); cross-referencing with trustworthy data sources; and the information’s diffusion.

The results can be displayed to the user on screen.

“We can already handle many of the challenges involved, such as the sheer volume of information in social networks, the speed at which it appears and the variety of forms, from tweets, to videos, pictures and blog posts,” said Bontcheva.

“But it’s currently not possible to automatically analyse, in real time, whether a piece of information is true or false and this is what we’ve now set out to achieve.”

The Times newspaper said the EU would meet most of the predicted 4.3 million euros costs of the project and a final version is hoped for within 18 months.

The project is a collaboration between five universities –– Sheffield, King’s College London, Warwick in England, Saarland in Germany and MODUL University Vienna –– and four companies - ATOS in Spain, iHub in Kenya, Ontotext in Bulgaria and swissinfo.ch.

WhatsApp deal highlights suite of similar apps

By - Feb 21,2014 - Last updated at Feb 21,2014

SEOUL, South Korea — Facebook’s announcement it is paying $19 billion in cash and stock to acquire WhatsApp is a milestone in the short history of mobile messaging apps. Hundreds of millions of people have downloaded such apps to their smartphones and tablets to chat and share photos and videos for free, making them potent rivals to Facebook. WhatsApp alone has 450 million active monthly users.

The stunning price tag for a company that employs just 55 people is likely to boost valuations of other messaging applications and also stoke worries about a new tech bubble. Many of the apps are still figuring out how to make money from big pools of users.

Their main features are free messaging and voice calls between two individuals or in groups. Some have been adding gift buying and mobile games. They are already undercutting the mainstay businesses of mobile phone network companies: text messages and voice calls.

Some of the most popular messaging apps were developed in Asia, where a slew of competitors are vying for dominance.

 

LINE

 

Developed by Naver Corp. in 2011, LINE is a free messaging app that has become hugely successful in Japan and Southeast Asian countries such as Thailand. It built its popularity around cute “stickers” of animal or comic characters that users can share in chat rooms. As of November, 300 million people were using LINE around the world. In less than three years, LINE has become a cash cow for Naver, which operates South Korea’s most visited web portal but is little known outside of East Asia. Its money making prowess makes it a rarity among messaging apps. Most of the app’s revenue comes from mobile games. Some also comes from sticker sales which cost about $1 for a dozen. LINE raked in revenue of 454.2 billion won ($423 million) in 2013.

 

Viber

 

Created by Cyprus-based Viber Media, Viber offers its core Internet phone call function for free to its 280 million global users. Japan’s top online retailer Rakuten Inc. said last week it will buy Viber for $900 million as the retail giant is eager to expand outside Japan. Rakuten founder Hiroshi Mikitani sees Viber as a potential platform for games and other content. Viber users can make video calls and exchange photos and messages between mobile devices and desktop computers. Access from a desktop computer is a feature that more mobile messenger apps are offering as they want users to stick with their service as they shift between devices.

 

WeChat

 

China’s dominant mobile messaging app is WeChat, launched in 2011 by Tencent Holdings Ltd., one of China’s leading Internet companies. Tencent, which makes most of its revenue from games, said WeChat had 272 million active users last year, with more than 100 million of them abroad. Other Chinese Internet companies including Alibaba and Baidu and phone carrier China Mobile Ltd. also offer instant messaging apps but have far fewer users. WeChat has added features including short voice messages and video calls over WiFi, which saves users money on phone calls. WeChat has added a payment feature for use in e-commerce. Alibaba, which dominates e-commerce in China, sees that as a threat to its own online payment service and is scrambling to shore up its dominance.

 

Kakao Talk

 

Created in 2010 by Kakao, a South Korea startup, Kakao Talk spread quickly in South Korea along with rapid adoption of smartphones. It has become the go-to free messaging service enjoyed by nearly all Korean smartphone users, giving birth to new idioms such as “Let’s do Ka Talk.” Some government officials and business people hold online meetings in Kakao Talk’s group chat rooms. Abroad, it has lagged behind LINE and others in popularity. As of last month, Kakao Talk had 130 million users exchanging 5.5 billion messages a day and spending 213 minutes on the app every week. Kakao Talk is looking for ways to extend beyond messaging and mobile games to become a portal for navigating the mobile Internet and an e-commerce platform. Mobile games helped the app become profitable in 2012 and Kakao plans an IPO for 2015. Tencent became Kakao’s second-biggest shareholder in 2012.

How are e-books doing in Jordan?

By - Feb 21,2014 - Last updated at Feb 21,2014

You browse the web several times a day, sometimes for hours, it’s all understood. But do you still buy and read hard copy printed books or do you go for e-books? Or perhaps you opted for a combination of both, for the time being at least? Of course the word book is understood as novels, thrillers, classics, history books, romance, poetry and the like. Online news, blogs, reviews and otherwise precious reading material on the web don’t count or qualify as books.

It is one of the most striking social transformations that the web has brought on us the last 10 years or so. It is taking place and evolving more quietly than social networking, in general, but it is definitely happening and the drive continues unabated.

Looking at statistics in the US for example gives us a foretaste of things to come in Jordan in a few years, since it is always the way it goes. According to Pew Research, market penetration of the product was 20 per cent in 2012 and it is estimated that it has practically doubled since. The success is not only due to the aggressive marketing of e-reading devices such as Amazon’s Kindle but also to the wide availability of libraries that have already implemented convenient lending of virtual books.

There are no statistics about e-book reading habits in Jordan. Based on hear-say only, one can only guess that in the capital city Amman less than 10 per cent of the population who has access to the Internet regularly reads e-books. As for the rest of the country, even a wild guess would not mean much. Perhaps the excellent, dynamic Department of Statistics in the country should tackle such issue.

The possibility to borrow e-books from libraries would constitute a huge boost to the phenomenon. For that libraries would have to be fully equipped with huge databases and complex systems, something more or less similar to e-banking, a system that is definitely working alright in Jordan and widely adopted by the population.

When you think that Amazon.com doesn’t even allow you to buy and download MP3 music tracks from its website because the service is restricted to the US, borrowing an e-book from there remains a remote possibility. Unless of course local libraries in Jordan start building their own virtual system and offer local lending. Given that the question of the protection of intellectual property is not yet completely solved in the country — this is an understatement — the implementation of legal e-book borrowing probably has to wait, the two notions being closely intertwined.

There is still reluctance from those who swear by nothing than a solid, hard copy book, printed on good old paper. These will argue that holding the paper in their hands makes them to better connect to the story they are reading. It’s all about “feeling” the book they will tell you. These are the same who thought that blackboard and chalk would still prevail at school in the twenty-first century.

Whereas it would be hard to foretell the actual impact of e-books in more than 15 or 20 years from now, it is safe to predict that the phenomenon will continue to grow significantly over the next few years and that it will cross the 50 per cent barrier soon, globally. 

The quality of the devices, the low cost, the convenience and the wide availability of reading contents, not to mention the positive impact on the environment, it  will all irremediably change the way we approach books and read them. Again, it’s about full books and stories, not about news, blogs or specifically web-formatted information. How quickly will Jordan catch up on North America or Western Europe remains to be seen.

Hooked players drive mobile game explosion

By - Feb 19,2014 - Last updated at Feb 19,2014

MADRID –– Fanatical players forking out money to get ahead in games such as Candy Crush Saga or Angry Birds are driving explosive growth in the multi-billion-dollar mobile gaming business.

Once hooked on free-to-download smartphone and tablet games, millions of not-so-brilliant or simply impatient gamers are ready to pay cash to obtain extra moves or new lives, or to avoid time delays standing between them and the next level.

It is a lucrative model for businesses such as Candy Crush developer King Digital Entertainment, which announced Tuesday it had filed a request for a US initial public offering worth up to $500 million (364 million euros) and an ensuing listing on the New York Stock Exchange.

Indeed, the so-called “freemium” phenomenon pushed up spending on mobile games, most of it devoted to such in-app purchases, by more than 60 percent to $16.5 billion in 2013, according to research house IHS.

Double-digit annual growth is anticipated in the next three to five years.

“The way the games are set up is that there is no real limit on how much someone will spend within a single game,” said Jack Kent, British-based mobile analyst at IHS.

“You are encouraged to keep going back and spend more,” he said in an interview ahead of the February 23-27 World Mobile Congress in Barcelona gathering industry players including top app developers.

Each in-app purchase may cost from $1 to $60 for anything from a few extra moves in the wildly popular Candy Crush game to “green Gem” currency in the strategy game Clash of Clans, or even a combined pack of in-game advantages on other titles, Kent said.

Though games account for about 40 percent of all mobile app downloads, they make up about 80 percent of the revenues, the analyst said.

The size of the smartphone and tablet games market is now more than twice that of traditional handheld consoles, such as the Sony PSP and Nintendo DS, he estimated.

Technology research group Gartner Inc. predicts overall mobile game revenue will surge from $13.2 billion in 2013 to $17 billion in 2014 and $22 billion in 2015.

This month, the Vietnamese creator of smash-hit mobile game Flappy Bird, Nguyen Ha Dong, actually withdrew his app from sale saying its runaway success had ruined his simple life.

In an interview with Forbes, he said the game, where the aim is to direct a flying bird between oncoming sets of pipes and which reportedly raked in about $50,000 a day, had become an “addictive product”.

‘The app hooks you’

Such qualms are unlikely to spread widely.

As developers try to cash in, there are now more than a million mobile gaming apps available, making it hard for individual games even to be noticed.

Lawrence Lundy, analyst at Frost & Sullivan technology research house, said mobile messaging providers in Asia were now teaming up with developers to offer games directly to their users.

Japanese mobile messaging company LINE or South Korea’s KakaoTalk, for example, have effectively become games platforms, analysts said, allowing users to challenge their friends.

“They prove it can be done and you can make a lot of money from those sources,” Lundy said.

The mechanics of the in-app purchase are key, said Brian Blau, consumer technology analyst at Gartner.

“You either get the app for free or you pay a very low price. Then, the app hooks you, gets you interested,” he said.

Google asks Internet eyewear fans not to be ‘Glassholes’

By - Feb 19,2014 - Last updated at Feb 19,2014

SAN FRANCISCO –– Google on Tuesday gave early adopters of its Internet-connected eyewear a bit of advice: don’t be “Glassholes”.

It was the final suggestion in a recommended code of conduct posted online for software developers and others taking part in an Explorer programme providing early access to Google Glass.

The California-based Internet titan appeared intent on avoiding the kinds of caustic run-ins that have seen some Glass wearers tossed from eateries, pubs or other establishments due to concerns over camera capabilities built into devices.

Don’t be “creepy or rude (aka, a “Glasshole”),” Google said in a guide posted online for Explorer program members.

“Respect others and if they have questions about Glass don’t get snappy.”

Google suggest Glass wearers be polite and offer demonstrations to possibly win over the wary. Glass fans were advised it is proper to follow the same rules set down for smartphone use in businesses.

“If you’re asked to turn your phone off, turn Glass off as well,” Google said.

“Breaking the rules or being rude will not get businesses excited about Glass and will ruin it for other explorers.”

In the wake of one early adopter claiming Glass gave him headaches, Google told users not to “Glass-out” by starring into the inset prism screen for long periods at a time.

Glass was designed to deliver helpful bursts of information conveniently to let wearers get back to doing things in the real world, according to the technology firm. “If you find yourself staring off into the prism for long periods of time you’re probably looking pretty weird to the people around you,” Google said.

“So don’t read War and Peace on Glass. Things like that are better done on bigger screens.”

Google also advised against wearing Glass while playing impact sports, or being foolish enough to think the eyewear won’t draw attention.

The “do” list included venturing about, using voice commands, asking permission to take pictures, and employing screen locks to prevent use if Glass is lost or stolen.

Google last month unveiled a partnership with US vision insurer VSP to make prescription Glass and to reimburse some of the costs under health benefits.

That does not include the $1,500 price for Google Glass, which is in a test phase with a small number of “explorers” ahead of a wider release sometime this year.

Glass connects to the Internet using Wi-Fi hot spots or, more typically, by being wirelessly tethered to mobile phones. Pictures or video are may be shared through the Google Plus social network.

During the testing phase, developers are creating apps for the eyewear, which can range from getting weather reports to sharing videos to playing games.

Medicine goes mobile with smartphone apps, devices

By - Feb 19,2014 - Last updated at Feb 19,2014

WASHINGTON –– Thanks to smartphones, e-mail, video games and photo sharing are available at the touch of a finger.

But attach a special case and that same phone can produce an electrocardiogram (EKG) from the electrical impulses in your hand and send it to a doctor.

“It’s a neat little device,” says E.B. Fox, who uses a heart monitor and app from AliveCor to keep track of his arrhythmia.

The 57-year-old North Carolina resident says he has been using the device since October. If he thinks there is a problem, he can e-mail a reading to his doctor for an evaluation.

“I have no doubt it’s saved me one doctor’s visit at least,” said Fox.

The heart monitor is just one example of progress in the booming mobile health –– or mHealth –– industry, which is changing both the way doctors practise medicine, and the way patients handle medical decisions.

“Mobile apps are one of many mHealth tools that are helping to engage consumers and patients in their own health care,” David Collins, senior director of the mobile division at the nonprofit Healthcare Information and Management Systems Society, told AFP.

Slashing health

care costs

Doctors and developers alike are hoping that these mobile apps and devices will lead to lower health care costs.

Health care businesses such as hospitals and insurance companies traditionally focus on quantity, counting the number of patients seen and procedures done.

But as the system shifts and firms try to quantify the quality of care, factors such as whether a patient returns to the hospital within 30 days of treatment come into play, and can affect insurance payouts for care.

The idea is that if patients track their own health, using mobile apps and other tools, the extra data can reduce the number of doctor’s visits, and make each one more effective.

The Scripps Translational Science Institute in California is in the middle of a study examining the relationship between medical costs and mobile medical devices, specifically in patients with chronic conditions

Participants receive an iPhone and either a blood pressure monitor, heart monitor, or glucose meter to track their high blood pressure, arrhythmia, or diabetes for six months.

Lead researcher Cinnamon Bloss said the team will be looking to see if by monitoring their own symptoms, patients can avoid unnecessary trips to the doctor or emergency room, as Fox has.

Patient compliance

not easy

A few months into the study, Bloss has already noticed one longstanding problem that persists despite the ease of using mobile apps — patient compliance.

“We’re offering a free phone and device for a disease they already have, but many people don’t want to be bothered, don’t want to take the time,” Bloss said.

And according to Iltifat Husain, the founder of the app review website iMedicalApps.com, a lack of adherence to treatment plans can have significant financial and health-related consequences.

“Patients who are non-compliant end up costing us billions of dollars in the healthcare system. I see it on a daily basis,” he said at an event at the Brookings Institution in Washington.

“I’ll see it in patients who come in in essentially a diabetic coma because they weren’t taking their medications appropriately.”

Better apps

As smartphones are increasingly a part of everyday life, even for older Americans, Husain says mobile health tools are improving.

“The quality of medical apps has grown tremendously in the last year or two, due to people having a higher medical app literacy,” he told AFP.

That’s also due to the guidelines released by the US Food and Drug Administration in September last year, which Husain said were helping to ward off the release of dodgy apps that could put patients at risk.

“Initially you had the Wild West –– now you have a sheriff who’s come to town,” Husain said.

But in a rapidly growing field that allows massive amounts of data to be collected, Husain offered a few words of caution.

“Just because we can monitor vital signs and other things doesn’t necessarily mean we should. It doesn’t necessarily mean that it leads to a better outcome,” he warned.

“As a society, we need to figure out if we’re willing to change the fundamental physician-patient relationship.”

Test could predict which teen boys get depression

By - Feb 19,2014 - Last updated at Feb 19,2014

LONDON — A saliva test for teenage boys with mild symptoms of depression could help identify those who will later develop major depression, a new study says.

Researchers measured the stress hormone cortisol in teenage boys and found that ones with high levels coupled with mild depression symptoms were up to 14 times more likely to suffer clinical depression later in life than those with low or normal cortisol levels.

The test was tried on teenage boys and girls, but found to be most effective with boys.

About one in six people suffer from clinical depression at some point in their lives, and most mental health disorders start before age 24. There is currently no biological test to spot depression.

“This is the emergence of a new way of looking at mental illness,” Joe Herbert of the University of Cambridge and one of the study authors said at a news conference on Monday. “You don’t have to rely simply on what the patient tells you, but what you can measure inside the patient,” he said.

Herbert compared the new test to ones done for other health problems, such as heart disease, which evaluate things such as cholesterol and high blood sugar to determine a patient’s risk.

Herbert and colleagues at the University of Cambridge observed more than 1,800 teenagers aged 12 to 19 and examined their cortisol levels with saliva tests. The researchers also collected the teens’ own reports of depression symptoms and tracked diagnoses of mental health disorders in them for up to three years later.

The boys who had high cortisol levels and mild depression symptoms were up to 14 times more likely to suffer from clinical depression when compared to other teens with normal levels, while girls with similarly elevated cortisol levels were only up to four times more likely to develop the condition. The study was paid for by the Wellcome Trust and the results were published online Monday in the journal Proceedings of the National Academies of Science.

Experts suggested that cortisol might affect boys and girls differently.

“All hormones, including sexual hormones, influence brain function and behaviour,” said Dr Carmine Pariante, a professor of biological psychiatry at the Institute of Psychiatry at King’s College London. He was not linked to the study.

Pariante said the gender-specific hormones — androgen for males and oestrogen and progesterone for females — might react differently to cortisol and could explain the difference in risk for teenage boys and girls.

Pariante said the saliva test was promising and could help target psychological help such as talk therapy for boys at risk of developing depression. Scientists are increasingly searching for physical markers in the body of psychiatric illnesses instead of relying exclusively on a diagnosis based on a patient consultation.

“This gives us a biological model to understand mental health problems the way we understand other medical conditions,” he said, comparing it to how doctors might diagnose a broken leg based on an X-ray or identify heart disease patients based on high blood pressure or cholesterol readings. “It will help us identify patients at risk so we can try to help them as soon as possible.”

Extra weight may add to elderly fall risk

By - Feb 19,2014 - Last updated at Feb 19,2014

NEW YORK –– For Australians over age 65 included in a new study, being obese raised the risk of experiencing a fall by 31 per cent.

“Falls are one of the most common causes of injury for older individuals and as the world population ages, the number of fall-related injuries are projected to increase rapidly,” said lead author Rebecca Mitchell.

“Likewise, rates of overweight and obesity among older individuals are also increasing,” added Mitchell, a researcher with Neuroscience Research Australia at the University of New South Wales.

Mitchell and her colleagues wanted to determine whether overweight and obesity added to the risk of falling among older adults, as well as the risk of being injured in a fall.

The researchers used information from the New South Wales Prevention Baseline Survey, a large Australian population study started in 2009.

A total of 5,681 people 65 years of age and older were asked about their history of falling, their perception of their own risk of falling, their general health status, medication use and activity levels.

Participants who had fallen one or more times in the previous 12 months as a result of accidentally losing their balance, tripping or slipping were also asked how many of those falls resulted in injury and how many required medical attention or led to hospital admission.

According to the results published in the Australian and New Zealand Journal of Public Health, 23 per cent of healthy-weight respondents had fallen once during the previous 12 months and 34 per cent had fallen more than once.

About 30 per cent of obese respondents fell once and another 45 per cent fell more than once, making the overall fall risk 31 per cent higher in the obese group.

The obese participants who fell didn’t have any higher risk of fall-related injuries compared to healthy-weight people who fell, but they were more likely to have other health conditions — such as heart disease, diabetes and high blood pressure — and to report being in moderate or extreme discomfort.

Those who were obese and fell were also more likely to be taking four or more prescription medications.

“It is difficult to know for certain why the risk of falling increases for obese individuals, but it is likely to be as a result of reduced peripheral sensation, general physical weakness and instability when standing or walking,” Mitchell said.

There are a number of common risk factors that can increase any older person’s risk of falling, she added.

“These can include individual factors such as: poor health, instability when standing or walking, some health conditions, such as poor vision or dementia, lack of physical activity, use of multiple medications that can affect balance, and a poor diet,” Mitchell said.

Risks can also be in an older person’s environment, including “uneven or slippery floors, unsecured floor coverings, such as rugs, inappropriate footwear or eyewear, or inadequate lighting,” she said.

“As to why fall-related injuries do not increase for obese individuals this is likely to be as a result of adipose tissue (fat) protecting bone,” Mitchell said.

Compared to the healthy-weight group, the obese participants in the study were more likely to be sedentary for eight or more hours a day, to walk less, to have problems walking and to believe that nothing could be done to prevent falls.

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